Shmooblin Blaster Progress / Devlog 7


Hey! Much has been done recently.

First and most significant, a Steam page has been launched!

Shmooblin Blaster Steam page

It took a little while to get the art done and approved for the store page, and the demo is currently under review and I expect it to be approved in the next day or two. The demo will only include the first two bosses in the game, and I'll tweak them a bit to make them more complete, at least before the planned revamp of all the bosses.

If you are interested in the game, check out the page!

Some concept art of possible attack for Yellow in boss revamp

I've also been planning some lore or story type stuff for the game, I think a small story would be neat. I'm not sure how exactly to deliver the story in a way that fits with the rest of the game, but I think a comic or Angry Birds style single panel cutscene could work well. If you have any ideas, let me know!


Cool art that could be nice in a lore / story panel

Other than those couple things, I'm working on finishing the groundwork on the 'final' boss, improving the look of the Steam page, and making some art for marketing once the demo is released on Steam. (I have no idea how to market a game) (help) 

As this is the first game I've become close to finishing, feel free to give any advice either in the comments or to my email- 

christopherweebly@gmail.com

Have a good day!

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